VALORANT Round Outcome Prediction
With NAIST, I used TimeSformer to predict VALORANT round outcomes from minimap video.
Python · Deep Learning · Computer Vision · TimeSformer · OpenCV
Full-stack / AI infrastructure
I study computer vision, LLMs, and game AI at CU Boulder. In Japan, I build AI products and the infrastructure behind them.
With NAIST, I used TimeSformer to predict VALORANT round outcomes from minimap video.
Python · Deep Learning · Computer Vision · TimeSformer · OpenCV
Automated texture packaging for Unity and Unreal Engine with Python and LLM-assisted validation.
Python · LLM · Automation · Productivity Tool
Ongoing research into conservative local optimization by LLMs in ShinkaEvolve and OpenEvolve.
LLM · Research · Algorithms · Heuristics · Bias Analysis
Independently built a CLINKS Corporation proof of concept for speech-in and speech-out LLM interaction.
Python · LLM · Speech-to-Speech · AI Agent · R&D
At Not A Hotel Inc., I am researching and implementing repeatable AI-agent evaluation with LLM as a Judge.
Python · LLM · AI Evaluation · Research · Automation
Not A Hotel Inc.
CyberAgent, Kiwami AI Platform Team
CLINKS Corporation
Bird Fab Studio
My published computer-vision work predicts VALORANT round outcomes from minimap video. I have also built voice agents, texture tooling, and AI evaluation systems.
At CU Boulder, I study how LLMs behave inside algorithm-evolution frameworks for NP-hard problems.
A retrospective on attending TSKaigi 2026 through student travel support, from TypeScript backends and type inference to sponsor booths, scholarship lunch, OST, and the party.
During a two-week internship in GMO Internet Group's ML/WEB course, I joined a five-person team building an MVP and took charge of the backend for an LLM chatbot. This is a retrospective on the requirements, technology choices, design decisions, failures, and lessons learned.
For engineering work or research collaborations, email me. LinkedIn works too.