Texture Platform Automation
Developed an automated texture packaging system in Unity and Unreal Engine using Python and LLM integration for Bird Fab Studio. Reduced review failures to nearly zero and implemented automatic proofreading/translation.
Overview
This project involved the development of an automated system for packaging textures in Unity and Unreal Engine, designed to streamline the workflow at Bird Fab Studio. By integrating Python scripts with Large Language Models (LLMs), we significantly improved efficiency and accuracy in the texture production pipeline.
Key Features
Zero Review Failures
The automated system drastically reduced errors, bringing review failures down to nearly zero.
Auto Translation
Implemented features to automatically translate content across multiple languages.
Smart Proofreading
LLM-powered text validation ensures high-quality output with minimal manual review.
Efficiency Boost
Automating the packaging process saved countless hours of manual work.
Technologies Used
Challenges Overcome
- Handling diverse texture formats and naming conventions
- Ensuring translation accuracy for technical gaming terminology
- Building a system robust enough for production use
Outcomes & Impact
- Dramatically reduced QA review time
- Enabled multi-language support for global markets
- Created comprehensive documentation system